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Don't
let "them" have all the fun!
(What planet
did these guys
come from?)
This
"Crapy" Manual
will get you in the
Action!
There are no losing numbers in the
game of CRAPS!
Your challenge will be to become good enough to match your
betting patterns to the numbers thrown.
Winning is Fun, but you must learn to Win! However, if you think your goal is
just to Win, you are wrong! Anybody can get
"lucky" and win. But anybody that depends on luck to win will use the
excuse that they were "unlucky" when they lose. Most of these people
will end up in an endless frustrating cycle of winning and losing. When they
lose they will lose big because they "know" their luck
has to change! When they win, they won’t risk as much as they should because
they "know" their luck has to change! No it’s not good
enough just to Win. Your Ultimate Challenge
will be to know
why you won! This is because "Knowing Why Wins" are Repeatable
Wins! If you decide to reach for that level of play, you will
go beyond luck. Does this mean that you will have the ability to Win
all the time? No, No, I say a thousand times No! However, if you take your time
to learn the basic language and rules of Craps followed by the proper use of
basic and advanced strategy, you will have the ability to put
yourself in a position to Maximize your gain and
Minimize your loss.
That
my friend is a winning combination! 
AhCraps.com wants you to get the most out of this "Crapy"
Manual. Do not try to absorb all the wealth of information that is available
during your first reading. When you think you are
reaching overload, shut this site down. This will give your mind a chance to make
sense of what you have learned. Remember that this "Crapy" site
is just AhCraps.com "Enter" away at any time! Each time you
visit this site you will learn something new and reinforce what you have already
learned. With this simple approach, you will prevent yourself from becoming
overwhelmed. Building confidence takes time. Learning to play Craps may not
be the most exciting thing you will ever do, but I assure you that once you
learn to Play, Being in the
Action, will be Exciting!
Helping you to get the most out of this manual meant constructing a manual
that is unique, interesting, and thought provoking. What makes this site
unique is that you do not have to learn craps
alone. If you get confused, send me your question. At the end of each
section click on my name. You will be taken to a comments page. Fill in the
information, ask your question and as soon as possible I will get back with you
to help clear things up. Your success is important to me - but it will be far
more important to You!
A story that will make sense out of what you Learn!
Before you even get to the manual, you will be witness to all the action that
goes on during a Craps Game. As you read the following story about a Craps Game
involving Mr. T. P., I want you to think of yourself as a bystander
trying to figure out what planet these guys came from! Unless you already play
Craps, you will not understand what in the world they are talking
about or doing. Don’t worry, that’s the way it
is suppose to be! The fun part of this whole learning process
will be for you to figure out what they were doing! All the Bold
type in the story will correspond to the Bold type in the manual. As an
attempt to make this site "User Friendly" I have provided a link at
the end of each section back to the beginning of the story and links at the end
of the story back to each section. The Manual will give you the
meaning
and the Story will put the words and rules in context.
The question is - Do you have the winning attitude necessary to meet this
Challenge?
"Mr. T. P. is Ready to Play Craps"
It was a wonderful "Crapy" day that Mr. T. P. decided to go to
the casino. He could hear an unusual amount of excitement coming from the center
of the large room. He headed for the action! As T. P. squeezed in-between two
Players at the Craps Table, he could see chips scattered around the Lay-Out.
He noticed that the Puck was On positioned on the Place Number 6.
He pulled out his Bankroll and tossed it on the Lay-Out near the Field
Bet Location just in front of him. The Dealer picked up the money and
said, "Change only, no action," and gave it to the Boxman.
As the Boxman was counting the money, the Dice came flying across the
Table rolling to a stop. "Easy 8, time to set up the Hard Way,"
the Stickman said while gathering up the Dice and moving them to
the Shooter. The Player next to T. P. tossed two chips to the Stickman and
said, "$2 Hard 8." He then put a $5 chip in the Come Box.
An elderly woman told the Dealer to Put her $5 Flat Bet, plus Full
Odds, on the number 10. Now that the Table was Clear, the Dealer slid
T. P.’s Buy-in Chips from the Come Location, where he had
stacked them, across the Table and stopped just in front of T. P. near the Don’t
Pass Line. T. P. picked up his chips and arranged them in the tray in
front of him.
An explosion of noise occurred when the Stickman announced,
"Winner Hard 6, pay the Do’s, take the Don’ts.
Before the Dealer made any Payoffs, he moved the $5 chip from the Come
to the Independent Point. He asked the Player that made the bet if he
wanted any Free Odds. The Player tossed the Dealer $10. One Player was
excited when he said that this was the sixth Pass, and that it was about
time that the Table was Hot! It seems that the Table had just gotten over
a Cold, and sometimes Choppy spell, just before Mr. T. P. arrived.
The Dealer now has the Puck Off in the Don’t Come Box. The
Player next to T. P. put the Minimum Bet on the Pass Line.
Determined to get in on the action, T. P. tosses the Stickmen $7 and sets $41 on
the Lay-Out, just above the Field, and tells the Dealer, "$5 Big
Red, $2 C/E and $41 No 4." You got the action," said the Dealer.
The Stickmen moves the dice to the Shooter and announces, "Dice Coming
Out, last chance for the Horn." There were no takers, but one
Player told the Dealer that he wanted his Hard 6 Working. The instruction
was acknowledged and the appropriate Button was put in place.
The Shooter
tosses the Dice. "Winner 7, pay the Pass and the Lay, take
the Don’ts," said the Stickman. T. P. tells the Dealer to take all his Standing
Bets Down, as he was satisfied picking up a $37 profit. Before the
next Continuing Come-Out the Player next to T. P. tosses the Stickman $5
and announces that he wants a $5 World. Another Player also tossed $5 in
the direction of the Stickman and said that he wanted Horn High Yo. All
the bets were acknowledged just before the Dice came bouncing off the sidewall
rolling to a stop. They added up to the number 8. The Dealer turned the Puck
On and placed it on the new Point.
A Player put $82 on the Lay-Out
and said that she wanted an Outside Spread, knowing that she was Buying
the 4 & 10. T. P. set down $22, wanting an Inside Spread including
the point, and tossed $2 as he said "High – Low". The next
series of rolls went like this with T. P. giving instructions in-between: #12
"Parlay" #6 "Same
Bet" #6 "Press It" #4
* #5 "Give me the Odds and Move to
#4" #6 "Make the #6 Look
Like $6 and bring the #9 Up $5" #3
"Place $5 on #10" #11
" Turn all bets Off!" 7-Out
"Take all bets Down," said T. P. with a smile on his face. T.
P. gathered up his chips knowing he is going home a Winner!
(Tip: Do not try to understand " Why" these Players made
certain bets. The meaning to "Why" involves strategy that was unique
to that particular Table, at that given time, involving individual style. This
manual was designed to inform you about the Language and Rules of Craps without
the confusion of Strategy. As you
continue toward your stated goal, your focus must remain on understanding the
meaning of the words that seem strange to you now. Once you feel comfortable
with the Language and Rules of Craps, learning strategy will be the exciting
part of your learning curve.)
Return to Section:
Section 2
Section 3
Section 4
Winding things up

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A
"CRAPY" MANUAL
FOR THE BEGINNER!
Copyright Ó 2000 by Larry Freiwald
SECTION 1
A "CRAPY" Language DECODED
Dealer
Boxman
Dealer

Players
Stickman
Players
1. LAY-OUT: This is the green play area on the
Table showing the different betting areas. Different Casinos may have Tables
with slight variations to this mostly standard Lay-Out. These variations will
be pointed out as the need arises. You will notice that the Lay-Out has a
right side area, a center area, and a left side area. The right and left side
of the Lay-Out are exactly the same. However, the center area is unique unto
itself. The following is a list of the eight main Betting Areas on the
Lay-Out. This list is just an orientation of location. The meaning and
rules for each area will be covered in detail as you continue.
- Pass Line: This is the first betting area represented as a long
line just in front of the
Players.
- Don't Pass Bar 12:This long line runs parallel to, and just in
front of, the Pass Line.
- Field Numbers Location: The individual numbers 2, 3, 4, 9, 10,
11, & 12 are located in front of the Don't Pass Line. This large box is
simply labeled Field.
- Come Box: This is a Large "Box" area in front of the Field, simply labeled
Come.
- Place Numbers Location:
The individual numbers
4, 5, 6, 8, 9,
& 10
are large numbers in individual boxes located in the back, Dealer side, of the
table.
- Don't Come Box: This is a small Box located next to the Place Number 4
in the Place Numbers Location.
- Horn Numbers Location: The individual numbers 2, 3, 11, & 12 are located in a large box in front of the Stickman. Any 7
and Any
Craps have their own box in this area. The C and E running
down each side will be explained in full in the Section called Proposition
Bets. Some Casinos will have a larger
"Horn Area" that includes individual Combination One Roll Bets.
- Hard Way Numbers Location: The individual numbers 4, 10, 6,
& 8 are located on the upper edge of the Horn Location.
2. CASINO EMPLOYEES THAT WORK A CRAPS TABLE:
a) Dealer: Dealer is a misleading name. A Dealer in
Black Jack actually "Deals" cards. Dealers in Craps do not
"Deal" anything but they do make "Deals" when they say,
"You got Action!" There are two Dealers per Table located standing in
the back of the Table. One is in control of the right side the other is in
control of the left side. The Dealer issues buy-in chips, acknowledges all bets
or tells you when a bet is not in action, makes payoffs on all bets won, and Clears
(removes chips) the sector of the Table he is responsible for when bets are lost
(A Table is also considered Clear just after a Shooter has thrown the
dice and before the Stickman moves the dice back to the Shooter). Basically, you
and the Dealer will be the only ones involved in a "Crapy"
conversation! The Dealer is there to help you. Feel free to ask him (or her)
questions of things you do not understand.
b) Stickman: The
Stickman is easy to spot. He has a long stick that is curved at one end to
facilitate moving the dice from Player to Player. He is located standing in a
notched area along the front edge of the Table with the Players standing on each
side. The Stickman controls the pace of action on the Table. Using his stick, he
will pass the dice to the next Player in line to throw the dice. He calls the
number on the dice thrown and instructs the Dealers what bets to pay and what
bets to take. He controls the betting area in front of him located on the
Lay-Out.
c) Boxman: The Boxman sits at the center back edge
of the Table between the Dealers and straight across from the Stickman. He
controls the Casino’s Table Bankroll. This is the money that is represented as
different denominations of chips that are stacked in rows in front of him on the
Lay-Out. The Boxman is the Referee of this game. From time-to-time a
Dealer will make a mistake. This could be by misplacing your bet, or short
changing your payoff. If a mistake is left unchallenged, it could cost you
money. You have the right to challenge a mistake by explaining your situation to
the Boxman. Good manners are appropriate in this situation! He
will make a ruling. If you are not satisfied with the results, and you know that
you are right, you have the right to take your case to the next person on this
list.
d) Pit Manager: The Pit Manager controls all the
Table games in that "Pit" area of the Casino. He almost has the final
say in any dispute in his area. I say almost because if you are absolutely sure
that you are right and the Pit Manager gives you no satisfaction, you have the
right to request a replay of the security videotapes for that Table. Though that
extreme is rarely necessary, just know that you have that right.
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3. Right
and Wrong Players: You may also hear the expression "Right
Players play against the House" or "Wrong Players play with
the House". Both labels and expressions are total nonsense! There is no
Right Way to Play Craps and there is no Wrong Way to Play Craps. There is only
the Smart Way to Play Craps, which depends on the situation of the random
rolls! As you will find out, the House or Casino does not Play Craps – they
facilitate the game! If a Player is referred to as "Right" or
"Wrong" it simply means: Right Players make Pass line, Come,
and Place Number Bets. Wrong Players make Don’t Pass Line, Don’t
Come, and Lay Bets. All to be explained in Section 2.
4. Dice: These are the six sided, dot-studded cubes
that are the focus of this game. Each "Die" has a different number of
dots located on each of the six sides ranging from 1-6. The game is played with
two "Die" or as the pair referred to as "Dice". The whole
range of emotions that embody a Craps Table is directly related to the
corresponding number of dots that randomly show after a roll. All Casinos are
very protective of their Dice! The Boxman is responsible for the dice
remaining in plain view at all times and that all rolls are as random as
possible. As a result of this protective nature, the All Casinos have very
strict rules concerning the handling of the dice.
- It may seem "cool" to cup the dice in both hands and blow on
them for Luck before you throw them – Don’t! If you do this
no-no, do not be surprised if the Boxman stops the game and request the
dice for his inspection. At that time, you will be reminded that the
dice are to be handled with one hand only!
- Do not rub the dice on the Lay-Out. If
too many shooters do this no-no, the corners of the dice will get worn
and be out of balance.
- Always attempt to throw the dice the length of the table so that they
bounce off the textured side as they roll to a stop on the Lay-Out. If
you throw them too high or too short, expect to be cautioned.
- If a Shooter bounces a Die in your tray, the Stickman will
say, "No roll, Die High." You simply
pick the Die up and toss it on the Lay-Out. However, if the Die ends up
on the floor, you Must hand it to the Dealer. The Dealer will pass it to the Boxman so
that he can identify a code embedded in each Die.
- If you are the Shooter and a Die ends up on the floor, you may request
the "Same Dice". If nothing is said, the Stickman will give
you additional Die to choose from.
- Besides winning money, throwing the Dice can be the most exciting part
of this game. Just respect these simple rules and enjoy yourself!
5. Shooter: This is the Player throwing the dice.
All Players are eligible to throw the dice, however, all Casinos Require
a Player to make a Pass Line Bet or a Don’t Pass Line Bet (these
Bets will be explained when you get to the Section on Betting) when it is his or
her time to "Shoot" the Dice. At any time you can refuse to
"Shoot" the dice by simply waving off the dice to the person to your
left.
6.
Buying-In: This is simply exchanging your money (Bankroll) for
chips.
Tip: NEVER try to hand your money to the Dealer!
Simply place your money on the Lay-Out in front of you. In Casinos that have a
"No Cash" betting rule the Dealer will pick your money up and
say, "Change Only, No Action." He will pass your money to the
Boxman who will count it and instruct the Dealer how many chips to give you.
In Casinos where you are allowed to make a Cash Bet you will be able to
make a bet as soon as you walk up to the table and have your money on the
Lay-Out. He will acknowledge your bet and the bet that is lost or won will be
subtracted from or added to the total chips returned to you. You must ask the
individual Casino if they have a No Cash or Cash Betting Rule.
7. Cashing In: This is the time you decide to
leave that Table. If you have too many chips, tell the Dealer that you want to
Cash In and place the chips on the Lay-Out in front of you. The Dealer
will say, "Color Coming In" and will move them to the Boxman.
The Boxman will count the chips and instruct the Dealer to give you the same
amount of chips in larger denominations.
8. INDIVIDUAL NUMBERS that have
their own NAME: ("Natural"
#’s
7 & 11) ("Big Red" #7)
("Yo" #11) ("Craps"
#’s
2, 3 & 12) ("Ace-Duce" #3)
("Snake Eyes", "Low" or
"Duce" #2)
("Box Cars" or "High"
#12)
9. Place Numbers: These are the Betting #’s 4,
5, 6, 8, 9, & 10.
10. Horn Numbers: These are the Betting #’s 3,
11, 2, 12, & 7.
11. Hard Way Numbers: When both Die have the same
number that when added together is a Place Number, it is considered a Hard Way
combination (2 & 2 = #4), (3
& 3 = #6), (4
& 4 = #8) (5 & 5
= #10).
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12. Odds: Odds are involved in all forms of
Gaming. Odds are based on the Chance a number has to show during
a random roll of the dice. The more chances a number has to show, the lower
the risk. The fewer the chances a number has to show, the higher
the risk. They are the measure used by the Casino to payoff a set amount
of Profit on a winning Bet with the original Bet still in place. You will see
Odds expressed as "X" amount To
"Y" amount or "X"
amount For "Y"
amount. The difference between the To and For
will be explained when you get to Section 3, titled, "Proposition
Bets". The first number, "X,"
will always be the Payoff amount. The second number, "Y,"
will always represent the amount of the Bet. The Odds that are paid by
the Casino can be lower, the same, or higher than the
original Bet. This will depend on the risk, (Chances of showing in one roll
compared to 36 total Chances) involved. The higher the risk the higher the
Odds that will be paid on a winning Bet. The lower the risk, the lower the
Odds that will be paid on a winning Bet. The absolute truth you must
understand is that Odds are only valid in the Long-Term. This is important
because your bets will be made in the Short-Term. Do not make a major mistake
of making Bets based on the "Odds" of a number showing! The
reason will be explained in full as we continue. There are two types of Odds
used in Gaming. They are True Odds and House Odds.
· True Odds:
Because
Odds are figured by using mathematical ratios, you must be motivated to
stick with me as I explain where they come from. If you are, a mystery
will be solved! True Odds for All Betting Numbers,
(2, 3, 4, 5, 6, 7, 8, 9, 10, 11, & 12), in Craps are figured by first
taking the number of combinations a Betting Number has showing out of a
possible 36 combination on a pair of dice. The Picture below
shows the different combinations that dice can be thrown that will add up
to the number on the far left.

The two charts below will show this chart using real numbers instead
of dice.
Chart 1 shows how many of the six numbers on Die
1, (1 – 6), are involved composing each Betting Number that when combined with like composing numbers
from Die 2, (1 – 6), will add
up to that Betting Number on each line. For example, on the second
line you will see the Betting # 3. Under Die
1, (all red), you will see
the #’s 1, 2.
Under Die 2, (all
blue), you will see the like composing #’s
2,1. If you take the first # (1)
on Die 1 and add it to the first # (2)
on Die 2, they will add up to 3.You
will get the same results if you add the second #'s 2
and 1. Note that no individual Die will include the Bet #. This
is because Both Die must be used to make a Bet #. Chart 2
will combine the two die to show the total number of combinations a
Betting Numbers has a chance to be rolled on a pair of Dice out of a
possible 36 combinations.
Die 1
Chart 1
Die 2
| Bet #2: |
1 |
(1# ea. Die)
|
Bet #2: |
1 |
| Bet #3: |
1, 2 |
(2#'s
ea. Die) |
Bet #3: |
1, 2 |
| Bet #4: |
1, 2, 3 |
(3#'s
ea. Die)
|
Bet #4: |
1, 2, 3 |
| Bet #5: |
1, 2, 3, 4 |
(4#'s
ea. Die)
|
Bet #5: |
1, 2, 3, 4 |
| Bet #6: |
1, 2, 3, 4, 5 |
(5#'s
ea. Die)
|
Bet #6: |
1, 2, 3, 4, 5 |
| Bet #7: |
1, 2, 3, 4, 5, 6 |
(6#'s ea. Die)
|
Bet #7: |
1, 2, 3, 4, 5, 6 |
| Bet #8: |
2, 3, 4, 5, 6 |
(5#'s
ea. Die)
|
Bet #8: |
2, 3, 4, 5, 6 |
| Bet #9: |
3, 4, 5, 6 |
(4#'s
ea. Die)
|
Bet #9: |
3, 4, 5, 6 |
| Bet #10: |
4, 5, 6 |
(3#'s
ea. Die)
|
Bet #10: |
4, 5, 6 |
| Bet #11: |
5, 6 |
(2#'s ea. Die)
|
Bet #11: |
5, 6 |
| Bet #12: |
6 |
(1# ea. Die)
|
Bet #12: |
6 |
The following Chart 2 shows the number of combinations a
Betting Number can have when the composing numbers on both Die are added
together. This total number of combinations represents the total Chances
a Betting Number has showing in an average of 36 rolls. The 1st
Red # in each combination will represent Die
1. The 2nd Blue #
will be Die 2 as shown in Chart 1 above.
Chart 2
#2 (1, 1)
#2 has 1
chance showing in 36 rolls
#3 (1, 2)
(2, 1) #3 has
2 chances out of 36
rolls
#4 (1, 3)
(3, 1) (2,
2) #4 has 3
chances out of 36 rolls
#5 (1, 4)
(4, 1) (2,
3) (3, 2)
#5 has 4 chances out of 36
rolls
#6 (1, 5)
(5, 1) (2,
3) (3, 2)
(3, 3) #6
has 5 chances out of 36
rolls
#7 (1, 6)
(6, 1) (2,
5) (5, 2)
(3, 4) (4,
3)#7 has 6
chances in 36rolls
#8 (2, 6)
(6, 2) (3,
5) (5, 3)
(4, 4)
#8 has 5
chances out of 36 rolls
#9 (3, 6)
(6, 3) (4,
5) (5, 4)
#9 has 4 chances
out of 36 rolls
#10 (4, 6)
(6, 4) (5,
5) #10 has 3
chances out of 36 rolls
#11 (5, 6)
(6, 5) #11
has 2 chances out of 36
rolls
#12 (6, 6) #12
has 1 chance out of 36
roll |
Note: The total number of Combinations = 36!
1) The True Odds
for all Place #’s (4, 5, 6, 8, 9, &
10) are figured by taking the total combinations per individual Place #
and comparing that # in the form of a ratio relative to the 6
combinations the #7 has an opportunity of
showing up. For example, the Place #4 has 3 possible combinations (1, 3),
(3, 1),
& (2, 2)
of showing in any given roll of the dice. If you compare that number
relative to the 6 combinations (1, 6),
(6, 1), (2,
5), (5, 2),
(3, 4), & (4,
3) for the #7, you get 6/3 or 2/1, expressed
as 2 to 1 True Odds.
Because the #7, in the long run, will show
up twice as many times as the #4, the True Odds that should be
paid if you had a bet on a winning Place Number 4 is a $2 profit
to every $1 bet.
2) The True Odds
for all the Hardway #’s (H4, H10, H6,
& H8) are first figured by the fact that a Hardway combination
has only One way of showing in any given random roll, (H4 - 2
& 2), (H10
- 5 & 5),
(H6 - 3 & 3),
(H8 - 4 & 4).
All Hardway #’s are multiple roll bets. There are only two ways your bet on a
Hardway # can lose. Any Hardway Bet will lose if any one of the 6
combinations of the #7 is rolled. Any
bet on the H4 or H10 will also lose if any of the 2 Easyway
combinations for that respective number is rolled, #4 (1
, 3) or (3 , 1),
#10 (2 , 3)
or (3 , 2). The H4 and
H10 each have 8 ways to lose and 1 way
to win, with a ratio of 8/1 or 8 to 1
True Odds. Any bet on the H6
or H8 will also lose if any of the 4 Easyway combination for that
respective number is rolled, #6 (2 , 4),
(4 , 2), (1
, 5), or (5 , 1),
and for #8 (2 , 6),
(6 , 2), (3
, 5), or (5, 3).
The H6 and H8 each have 10 ways to lose and 1
way to win, with a ratio of 10/1 or 10
to 1 True Odds.
3) The True Odds
for all Horn #’s (2, 3, 11, 12, & 7)
are based relative to the non-producing combinations to producing
combination for that number out of a possible 36 combinations on a pair
of dice. Since the #2 has only 1 combination (1,1)
and all other numbers total 35 combinations, you create a ratio of 35/1,
or 35 to 1 True Odds.
You would expect to be paid a profit of $35 for every $1
bet on the #2, if it should be rolled. NOT!
The Casino will only pay you a $30 profit for every $1 bet! This
"Short" payoff is the Long-Term advantage
that Casinos have over All Players as a Group because they
use House Odds instead of True Odds to payoff a winning number.
· House Odds:
This is the name given to the Odds the Casino is willing to pay you
after a win, which is less than the True Odds. These Odds are
set by the Casino and may have slight variations from Casino to Casino. But
for the most part they will be the same. The difference between the True Odds
Payoff and House Odds Payoff is the guaranteed Profit a Casino will "hold
back" as they payoff a win. This percentage of expected House Profit
compared to the initial Bet is called the House "Edge".
 
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13. House Edge: The "Edge", or you
may hear the term "Vig," is always expressed as a percentage.
For example, the "Edge" or "Vig" for the Place numbers are
as follows: 4 or 10 is 6.67%, 5 or 9 is 4.0%, and the 6 or 8 is1.52%. Going crossways
to most Experts, I am not going to waste your time giving you the percentages for the House
"Vig" for the rest of the numbers. This information only has value to
the Casino because they use it to figure expected Profit. However, there is a
real dollar amount of profit they will make on each Bet that does not reflect
their internal cost. This is how it works.
The Casino will use True Odds to Collect $35 for all the losing Bets on
The Betting #2, but they will only Pay $30 on a winning #2 using House Odds. The
$5
difference will be their Profit each time The Betting #2 averages out to Perfect Odds.
The House Profit is simply figured by first taking the True Odds of a
number and subtracting the House Odds
The House Edge could be considered a cost to
the Player for the privilege to gamble. However, you should not get too
upset with the Casino. People that do not understand the relationship
between Long-Term, Short-Term as they relate to Odds
will tell you why the Casino always has the advantage and this is why you
can never " Beat the Boat." But this is simply Not true in
the Short-Term! The only advantage the Casino has over All
Players as a Group is that the "House" participates
in every roll of the dice and they use House Odds to payoff a Win. The key word is
Win. You must Win
for the Casino to hold that advantage! It is true that in the Long-Term,
after hundreds of thousands of payoffs, the Casino will Save millions
of dollars that will go directly in their pocket. But so what if they only pay
you using House Odds a total of $9 on a
$5 winning #4 Bet instead of paying you the True Odds of
$10? Think about it, you got your $5 back plus made a $9
Profit!
If you remember nothing else remember this: The
Statistical accuracy of Odds is only valid in
the Long-Term!
Say you intend to go head to head with the Casino for the Long-Term, and
your method of consistent play was to bet $5 on the Place #4
for every roll of the Dice. If you played at the same Craps
Table for 24 hours a day, 7 days a week, 4 weeks a month, 12 months a year
(you got the idea) playing with House Odds, You will Lose! Oh, you will have up and down periods.
This
is because of an unexplained phenomenon
in random chance known as Short-Term
Trends where numbers will bunch up or stretch
out, but rarely act as probability predicts. As a result,
there will be times when you will have more money than you started
with, and there will be times that you will have less money than you
started with. (This last bit of information is significant!)
But I guarantee that no matter how much money you start with, you will Lose if you use one method of Play, on
one Table, over a "v e r y l o n g" – extended -
period of "Craping". The reason is
simple and it has nothing to do with Luck!
Another equal term for True Odds is an Honest Handicap. True Odds are given to equalize the random throw of
numbers. The Best you could depend on in the Long-Term with True
Odds is to break even! Just think of it, you played for Years with no
sleep and all that you would have to show for it is, at some point, going
home with the same amount of money that you started with! That would be stupid!
However, the Casino is
in it for the Long-Term and they are not stupid! Because the
real world payoff involves using House Odds, that $1 they "Held
Back" on a winning #4 represents their Profit and
your Loss.
At some point, you would have to run
out of money!
Now if this sounds like I am talking out of two sides
of my mouth, then you have forgotten the two Key Terms - Long-Term
versus Short-Term. The Casino
is in this business of gambling for the Long-Term. They have
employees working the Tables 24 hours a day. Their profit is not
based on your losing $200 in the Short-Term because they will
end up giving your loss, minus the difference between the True Odds payoff
and the House Odds payoff (their guaranteed Profit!), to the guy who walks
out of the Casino a winner! In short, the Casino could care less if
you win or if you lose, they just care that you Play!
This is the reason they spend so much money on promotions. This is also the
reason they will raise the betting limit when the Casino is crowded. The more
money they collect on losing bets, the more money they will make when they
payoff a win. Understand that the Casino will make money on the Short Payoffs of
all the Players
that gamble over Long-Term. (This is the Big
Picture) The Casino facilitates
the exchange of the money between Short-Term
individual winners and losers.
Your Individual Short-Term gambling in a Casino
is just a minuscule speck in the Big
Picture! I hope that I did not shatter your self-image. You may be
surprised when you discover that there is Power in your being a minuscule
speck in the Big Picture! This
Power will come in the form of being able to control your Betting
Patterns based on your knowledge and study of the Flow
of Short-Term Trends. Understand
that the Casino holds No advantage over the throw of the dice. They
do not control or make any bets. The fact is that the Casino does not Play
Craps; they facilitate the game. You do not play against or with the
Casino. You Play against the Dice! You
cannot control the numbers that show on a pair of dice, but neither can the
Casino. Master this game and you will understand the Power you
hold as a Gambler. I said Power as a Decision-Making
Gambler, not Power over the Dice. All Gamblers are subject to the
unexpected anomaly (The tornado that hits your house and not your neighbors,
or the 100 year flood * Five Point 7s
in a row or the 2 hour Hot Roll!).
Your Power will come in the form of knowing the most
productive betting patterns for a certain situation combined with discipline
as you accept the occasional anomaly be it in your favor or against. Knowledge
is Power! A firm foundation of the Basics will make you a smart
Player.
Hold on to this truth:
All Casinos hold the advantage over
All Gamblers as a
Group
in the
Long-Term because of the
Long-Term predictable nature of Probability combined
with
House Odds.
All
Individual
Gamblers
hold the advantage over
All
Casinos
in the
Short-Term because of the
Short-Term unexplained nature of Trends combined
with the knowledge and discipline to take advantage of the
Opportunities
they
Provide!
I want you to understand that your Enemy will not be ‘’Bad
Luck." Nor will your Enemy be the Casino. Your biggest Enemy will
be Your Lack of Knowledge and Misplaced Superstition! The Power of Knowledge will turn your biggest
Enemy into your
biggest Ally!
I
know this part can be rough! When I had a question, I just asked my Boss. So Can
You: Larry Freiwald
 Home
My Page
14. Puck: This "Hockey Puck"
size round disk has two different sides. One side is colored White with
the word On. The other side is colored Black with the word Off. The Dealer handles the Puck. The color, word and location will tell you
the progress of the game. (See Come-Out Roll and Point)
15. Button: This is a small round disk used to
indicate if you want a bet to remain in action (on) during a
"Come-Out" (to be explained later) or not in action (off) but
left on the Lay-Out. Buttons are also used to indicate Lay and Buy Bets.
16. Come-Out Roll: This is the beginning of a new
game after a 7-Out. The Puck is on the Black
– Off side located in the Don’t Come Box.
17. Continuing Come-Out Roll: This is a term that
is not used in conversation, but is simply used to describe the continuation
of a game in which the same Shooter is involved in another Come-Out Roll. (See
how it is used in the story.)
18. Point: This is one of the six Place Numbers
thrown during the Come-Out. The Puck is White – On placed on the
number thrown.
19. Pass: This means that the Point Number
was thrown before 7–Out. The same
Shooter is involved in a Continuing Come-Out, and the game continues.
20. No Pass: The #7
was rolled before the Point Number. That game is over and the dice are
given to another Player.
21. 7-Out: This is the same as No Pass.
The game ends when any combination of dots on the dice adds up to 7
while the Puck is on the White – On side, located on a Point.
The dice are passed to the next Shooter.
22. Minimum and Maximum Bet: There is a sign
located by the Dealer that will indicate the Minimum and Maximum Bet. If you
are not sure, ask! The bets located in the center of the Table, which are
controlled by the Stickman, usually have a smaller Minimum Bet than the rest
of the bets. Because individual Casinos and different Tables in the same
Casino have different Minimum and Maximum Bets it’s always smart to ask
before you start to play.
23. Standing Bet: These are all bets that are
left in place after the dice have been thrown – no matter what the outcome.
24. Flat Bet: This term is used to refer
to all Pass Line and Don’t Pass line Bets and all Come and Don’t Come
Bets. The maximum "Free Odds Bet" that you can make behind these
Bets will be a multiple of this "Flat Bet". The Flat Bet always pays even Odds –
Hence Flat Bet! (All these Bets will be covered
in detail in the next section.)
25. No Call Bets: This is written on the Lay-Out
to remind Players that you must have enough chips, or in some cash Casinos,
enough money in sight to cover your bet and the Dealer must acknowledge all
Bets. By having this rule the Casino protects itself from a Player walking up
to a Table and just Calling out a bet, only to lose and vanish!
26. TERMS for the
FLOW or
TREND of the Table:
Hot:
This condition is easy to spot just by
the overwhelming excitement coming from that Table. Many Passes will be
made. Many Place Numbers and Horn Numbers are thrown. Remember this, the
longer the time the Shooter holds the dice without throwing a 7–Out, the
Hotter the Table is!
Cold:
You will notice a Cold Table because
most of the Players will not be too happy. The dice will be given to many
Shooters because they have failed to make a Pass before the 7–Out shows.
The shorter the time the Shooter holds the dice, the Colder
the Table is!
Choppy: This Table will have a series of Hot
and Cold Shooters.
To put what you have learn in context, the story is just a
click away:
Take me back to the "Crapy"
Story!
 
Home
My Page
SECTION 2
Ok, how do I Win,
how
do I Lose?
Because this section will have a tendency to get "wordy", I
want to start you off by showing you the Game of Craps in its simplest terms in
graphic illustration.

I want you to follow me as I take you around this Circle
of Craps. Starting off by looking at the far left, you will see the Come-Out,
where the Puck is Off. This is always the start of a new
game or the continuation of the same game after a point has been made. From
here, there is only One of Three things that can happen as
the dice are thrown:
1) If any Natural number is
thrown (7 or 11), your bet on the
Pass Line will win even money. Bets located on the Don’t Pass Line will be
lost. The arrow indicates that Naturals can be thrown as many times in a row as
possible without changing the status of the Come-Out.
2) If a Craps number is thrown (2,
3 or 12), all Pass Line Bets are lost. All bets on the Don’t Pass Line
will win even money. The #12 is a Push. Once again, the arrow indicates
that Craps can be thrown as many times in a row as possible without changing the
status of the Come-Out. Let it be known that any combination of Naturals
or Craps thrown in a row will not change the status of the Come-Out.
3) If any one of the Place Numbers (4,
5, 6, 8, 9 or 10) is thrown, what
is known as the Point will have been established.
This moves us to the bottom of the "Circle"
where the Puck is On located on any one of the Place Numbers that was
just thrown. The circle is broken to indicate a new game, or the continuation of
the same game is in progress. Once again, from here, there is only One of Three
things
that can happen for each throw of the dice:
1) All Numbers,
except the #7 and Point Number that was
established, can be thrown in a row and the game will continue. As each
number is thrown the initial Bet will remain in place, plus, House Odds Profit
will be paid respective to that number. At this time, the $ amount of the
initial bet can stay the same, be lowered, raised, or removed. (Except special
Contract Bets on the Pass Line and Come Bets that will be covered in detail as
you continue.)
2) When the Point Number is
thrown, what is known as a Pass will have
been made. All Pass Line bets will win even money and any Free Odds Bets will be paid. All
Don’t Pass Line Bets will be lost. At this time the circle will turn solid
with the arrow indicating that the Puck will be "Turned Off" and another
Come-Out
will occur. However, in this case, it will be known as a Continuing
Come-Out because the same Shooter will keep the dice. All bets
will remain in position, but will automatically be turned off until the next
Point has been established. If this Circle happens often enough, it is
considered a Hot Table!
3) If a 7 in any combination
is thrown (7-Out),
the game is Over and all Pass Line Bets and Place Number Bets are lost.
Bets on the Don’t Pass Line win even money and the Free Odds Bet will be paid.
The Circle will turn solid with the arrow indicating that the Puck will be "Turned
Off"
as the next Come-Out will be set up as the Table
is Cleared. That Shooter will give up the dice and the Stickman will move
them to the next Player to his left. If this circle happens often enough in a
row with few Place and Horn #’s being thrown, it is considered Cold.
Go around the "Crapy" Circle a few times so you can
get a feel for how this game is structured. Once you feel comfortable with how
you win and how you lose, please continue. You will discover what all the bets
mean and the rules associated with each bet that you will be able to make.
Take me back to the "Crapy"
Story!
Hey,
knowing how you win and lose is basic. Did my Boss make everything Clear? If
not, ask him your questions: Larry Freiwald
My Page
Home
So Ya Wanna Make a Bet?
You can’t Win unless you know the rules for Betting!

1. Contract Bets: These are bets that, once
made, can only be added to, but never removed after the point has been established. The only two
(and variations of) contract bets are:
- Pass Line Bet during a Come-Out:
When it
becomes your turn to throw the dice, this is one option of two bets
you must make to be the Shooter. This is the only time it is
required to make this bet. If you do not want to throw the dice or make a
Pass Line Bet, you can simply wave the dice to the Player to your left or
just tell the Stickman to "pass the dice." One of three things
will happen as a result of this Come-Out Roll:
1)
If a Natural #7
or #11 is rolled in any combination, you
will win even money for your Pass Line Bet, (also known as a Flat Bet), and another Come-Out will ensue.
This is the only "Right Side Bet" where you can win on
back-to-back 7’s.
2)
If any of the Craps Numbers 2,
3, or 12
are rolled, you will lose your Pass Line Bet. At that time you will have an
opportunity set up another Pass Line Bet.
3)
A Place Number is thrown. You are
betting that after a point has been established, the Point Number
will be thrown before the #7. You can
make a Free Odds Bet behind this bet (see Free Odds Bet).
- Pass Line Bet after a Come-Out:
At any time once a Point has been established you can set up a Pass Line
Bet with Odds. Just understand that once you make any Pass Line Bet, it is
"under contract" and cannot be removed. You can remove the Odds at
any time. This is a little used bet because most Players want to take
advantage of the #7 showing on the
Come-Out for a win.
- Come Bet: This bet is only made after a
point has been established. You make this bet by putting your chips in the
large Come Box Location. In this location your bet will be the same as
if you placed a bet on the Pass Line during a Come-Out. One of the same three
things will happen as a result of the next roll of the dice:
1) If a Natural is thrown, you win.
2)
If any Craps is thrown, you lose.
3)
However, if the next number thrown is a Place
Number, that Number will establish another "Independent"
Point. When this happens, the Dealer will move your bet to that Place
Number thrown (now acting as an "Independent"
Point). He will ask you if you want to make a Free Odds Bet. At
any time if that Place Number shows before a 7-Out,
you will win even money on the Come Bet, (also known as a Flat Bet), with the Odds
Profit for any Free Odds Bet
that you made. At this time your original Come Bet and Odds Bet will be
returned. However, if a Continuing Come-Out Roll occurs because the Pass Line
Point was thrown, your Come Bet will remain in action, but if you have a Free
Odds Bet, it will not be in action. If the Come-Out is a #7,
you will lose your Come Bet, but your Free Odds Bet will be returned. If the
number the Come Bet is on is thrown, you will win even money on your Come Bet.
At that time your Come Bet and the Free Odds Bet will be returned to you. If
any other Place Number is thrown, both your Come Bet and Free Odds will be in
action.
- Put Bet: This is the same as a Come
Bet. However
you do not go through the Come Box. To make this Bet stack the amount of
chips you want as the "Contract" Bet, or Flat Bet, with any Free Odds on the
Lay-Out and tell the Dealer to "Put" this Bet on
"X" Place Number. By saying, "Put" you distinguish
this Bet from a Place Bet. (Place Bet is covered when
you get to #6.)
2. Don’t Pass Line Bet: This is the other
option you have if you want to shoot the dice. This bet is exactly set up the
same way as the Pass Line Bet with Free Odds and all. However, there are three
exceptions:
1) You may remove this bet anytime after the Point has been
established.
2) You are betting that the #7
will show before the Point.
3) You Can Not make this Bet
after a Come-Out.
Remember that in order for you to shoot the dice,
you must make a Pass Line Bet or a Don’t Pass Line Bet!
3. Don’t Come Bet: This bet is made only after
a Point has been established and you must go through the Don’t
Come Box! To make this bet you would place your chips inside the Don’t
Come Box, located next to the #4 in the upper left and right corners of
the Lay-Out. One of three things will happen after the next roll of the dice:
1) If a Natural 7
or 11 is thrown, you will lose this bet.
2) If a Craps Number 2,
or 3 is thrown, you will win even money
for your bet. The Number 12 is a Push.
3) If a Place Number is thrown,
the Dealer will place your Bet in the Lay position just above the Number that
was thrown. At this time you will be asked if you want to Lay a Free Odds bet.
This bet can be removed at any time. If you leave it in place, you will
be betting that the #7 shows before that Place
Number. If at any time a Continuing Come Out occurs because the
established Point was thrown, your bet will remain in action. However, unlike
the Come Bet, your Free Odds Bet will remain in action unless you say
"Odds Off."
4. Free Odds Bet: These are optional bets that
the Casino will allow you to make behind the Pass Line Bet or Don’t Pass
Line Bet after a Come-Out. You can also make this Bet behind the Come
Bet and or the Don’t Come Bet after the Bet has been moved from the
"Box" to another "independent" Point. The Maximum amount
of this bet will vary from Casino to Casino and is based on a determined
multiple amount of your Line or Flat Bet. For example, a Casino that offers 2
Times Odds will allow you to make a Free Odds Bet in the amount of 2 times the
amount of your Flat Bet. Taking Full Odds means that you want to take
full advantage of the maximum multiple of your Flat Bet. If you are not sure
how much you can bet, just ask. Free Odds Bets are the only Bets the Casino
will make a payoff using True Odds without charging you – hence, Free
Odds! But don’t be deceived! There is nothing Free in this
World. This bet can only be made in conjunction with Pass and Don’t
Pass Line and Come and Don’t Come Bets – all only paying Even Odds.
You may make more Profit on the Free Odds
but you will make less Profit with its
Partner Flat Bet because it only pays even odds!
The Free Odds for the Pass Line and
Come Bets are (4 & 10 = 2
to 1 odds, or a $5 bet will make $10) (5 & 9 = 3 to 2
odds, with these odds it is best to make a min. of a $6 bet that will
make $9) (6 & 8 = 6 to 5
odds, or a $5 bet will make $6). This assumes you are playing on
a $5 Table.
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5. Place Number Bet: You will make a Bet on one
or all (4, 5, 6, 8, 9, 10) Place #’s.
You can make this Bet any time, but to be in action during a Come-Out, you
must "Turn it on". If a Number that you have bet on is rolled before
the #7, your bet will remain in place and
you will win House Odds profit. The House Odds for the six Place Numbers are (4
& 10 = 9 to 5, or a $5
bet will make $9) (5 & 9 = 7
to 5, or a $5 bet will make $7) and (6 & 8
= 7 to 6, you must make a
minimum $6 bet to make $7). This assumes you are playing on a $5
Table and making a minimum bet. Your bets will automatically be turned
"Off" during a Continuing Come-Out. However, you can request
that any of these bets be left in action. An On Button on said
bets honors your request.
6. Buy Bet: This is an optional Place Number Bet.
If you are betting $20 or more on a Place Number the Casino gives you the
option to Buy that number for a fee of 5% of the total bet. In return the
Casino will pay True Odds on a win. The #4 and #10 are the only bets that are
worth Buying. This is how it works. If you bet the min. of $20 on the #4, and,
or #10, you tell the Dealer, "I want to Buy the #4 or #10." You will
place $21 on the Lay-Out. He will say, "You got action." He will put
$20 on the number and keep the $1 as a Buy Fee. At the same time he will place
a Button that has the word "Buy" on top of your chips.
House Odds for the #4 and #10 are $9 for every $5 bet. For a $20 win using
House Odds you would receive $36 with the
$20 still in place. If you Buy that same Bet for an extra $1 you would receive
$40 with the $20 still in place. Your gain is an extra $3. ($40 for the
2 to 1 True Odds - $1 Buy Fee = $39) If
you leave the $20 in play for the next roll you just toss $1 chip to the
Dealer and the "Buy" Bet will be set up again. This Fee is returned
if you remove that Bet before a result. Note that if you Buy both the #4 &
#10 most Casinos will add the total of both bets to determine the 5% Buy Fee
and they will always round off to the highest dollar amount!
7. Lay Bet / can be expressed as "No"
(whatever place #): Like the Buy Bets, these Bets are only made using
Place Numbers. The small area above each Place Number is where your chips will
be located to indicate this Bet. The Dealer will put a small Button that is
labeled Lay on top of your chips.
To make this Bet you must pay a Lay Fee of 5% of the payoff for Bets large
enough to receive a payoff of at least $20. For example, to Lay a #4 on a $5
Table you must put $41 in play to win $20. ($20 win for $40 bet at 1
to 2 Lay Odds + $1 Lay Fee) Your net profit will be $19.
($20 + $40 - $1 = $59 - $40 = $19 Profit)
Remember that for all Lay bets the True Odds are reversed.
The reason for this is that the #7 is
working for you. You are betting that the #7
will show before the number you have chosen to "Lay" shows.
(This is a small example of how wacky "crapy"
this language is!) Because of the 5 to 6
Lay Odds for the Place Numbers 6 & 8, you only have to Lay
$25 to win the same $19 profit. ($20 win for $24 bet + $1 Lay Fee will
net $19) ($20 + $24 - $1 = $43 - $24 = $19) The Lay Fee is returned if
the Bet is removed before a result. Lay Odds for (4 & 10 = 1
to 2), (5 & 9 = 2 to 3),
(6 & 8 = 5 to 6)
8. Field Bet: Placing your chips in the large
Field Bet Location that is simply labeled Field makes this Bet.
This is a One-Roll Bet that can be made at any time. You win if any of
the following numbers show on the next roll: 2, 3, 4, 9, 10, 11, or 12.
The numbers 3, 4, 9, 10, & 11 will always pay even odds. The
numbers 2 & 12 will pay double odds. Some Casinos will pay triple
odds on the 12.
9. Big 6 & Big 8 Bet: This is one of the
slight variations that occur on a mostly standard Lay-Out. Some Casinos offer
this bet located on the far corners of the pass line. This is simply a bad bet
and should never be made! The reason is that this bet is exactly the same as
the Place 6 & 8 bet with one big exception. If after a Come-Out a 6 or 8 shows before a
7-Out, the Big
6 & 8 pays Even Odds.
($5 win for $5 bet on a $5 Table) However, the Place 6 or 8
will pay a Profit using House Odds of $7 for every $6
bet. Yes, they make you bet an extra $1 for the Place Bet, but on a win you
will get that extra $1 back plus you make an extra
$1 profit that you would not make with even odds! The
Casino knows it and so should you!
10. Bets you can make on your own by placing your chips in
the proper location: Pass and Don’t Line *
Free Odds for Pass and Don’t Line * Come
and Don’t Come Box * Field *
Big 6 & 8.
11. Bets you make by placing your chips on the Lay-0ut or
tossing them to the Stickman and telling the Dealer what Bets you want in
action. He will place your bet or bets in their proper location: All
Place Bets * Free Odds for Come and Don’t
Come after the move * All Lay and Buy Bets * Put Bets
*
All Proposition Bets. (Proposition bets are covered in full in the next
section.)
To put what you have just learned in context, the story is
just a click away:
Take me back to the "Crapy"
Story!  Well,
have you got a grip on the different Bets? If not, just ask my Boss. That's his
job! Larry Freiwald
  Home
My Page
SECTION 3
Let's Take a look at "The
Horn".
A group of bets called Proposition Bets

The next group of bets is technically called Proposition
Bets. However, I am going to take this opportunity to introduce you to an Unofficial
AhCraps.com "Crapy" name
for this group of bets. I want to use it so that you will have no trouble
locating these bets. They will be Unofficially known as Stickman
Bets. (Does that give you a good idea of where these bets are located?) If
your answer is in the center of the Lay-Out in front of the Stickman, you are
already a winner! These bets include all the Hard Way Bets, Any 7 (also
known as Big Red Bet), Any Craps, the individual numbers
2, 3, 11, & 12 (best known
as the group Horn Bet), and the individual or combination
C/E
Bet. Some Casinos will include all 36 combinations as one-roll bets (known as a
Hop Bet).
Before I go on to explore each of these bets, I believe it
is important for me to talk about one of those slight variations on the mostly
standard Lay-Out. This variation from Casino to Casino has to do with the posted
odds located above individual bets in this area. I am going to use the Craps
number 12 for this discussion, but the principle will apply to all these
bets. You may go into one Casino and notice the odds posted above the 12 will
be 31 for 1.
In a different Casino you may notice that the odds posted above the 12
will be 30 to
1. Believe it or not these are two ways of saying the same thing!
The first Casino using the word for
will give you a $30 profit and return your $1 bet for a
total of $31 in your hand. If you want this bet in action for the next
roll, you have to tell the Dealer, "Same bet on the 12." The
Dealer will say, "You got action." He will give you $30 and
tell the Stickman to set the 12 up again. What is important about this
situation is that You decided to make this bet again!
The next Casino, using the word to,
will give you your $30 profit. However, they will quietly
leave your $1 bet in action without asking you if you wanted to make this
bet! If you did not know that You Can Remove that bet (now having the
same $31 in hand), then You have allowed the Casino to make
that bet for you! This may seem insignificant for such a small amount of
money, but I assure you that it is not insignificant to the Casinos that use
this strategy to increase their profit. (Remember the Casino needs your money in
action for them to make their "House Odds Profit". In the Long-Term
"Big Picture" the Casino collects $35 and pays someone $30 in
36 overall attempts to win. (35 losing numbers for every winning number at 35 to
1 True Odds. That translates to a $5 Profit
for every true odds cycle just on that one number! They have collected $35
in losing bets but only had to pay out $30 on
the win!) Please do not get me wrong, the issue is not if the bet is made or
not; the issue is Who is in Control
of Your Money? To survive in this game, You
must remain in Control!
For illustration I am going to assume a $1 min. bet for
this area of betting. But if you ever have a question, always check with the
Dealer. Make a mental note that with the exception of the Hard Way Bets, all
other bets in this section are One-Roll Bets. (Some Casinos may offer an
"All Day High Low" explained below). If you want to make any of
these Bets, just toss the amount of money in chips to the Stickman and tell the
Dealer the name of the Bet and how much money on each one. You can make any of
these Bets at anytime.
Hard Way Bets: You are betting that from one to
all of the following four Place Numbers, 6,
8, 4, & 10 will come up in pair numbers that equal that
number. They are: (3 +
3= 6), (4 + 4= 8),
(2 + 2= 4) and (5
+ 5= 10). These individual bets remain in action until a
"7- Out." In this case all
Hard Way Bets will be lost. You will lose any individual Bet if the Easy
Way combination of that individual number that you have bet on is
thrown. Here is an example of an Easy Way combination for each of the four
numbers: (1 + 5 = 6), (2
+ 6 = 8), (3 + 1 = 4) and (4
+ 6 = 10). You must ask the Dealer if these bets stay in action
during a Continuing Come-Out. Odds on the H4 & H10 = 7
to 1. Odds on the H8
& H6 = 9 to 1.
Big Red Bet: This bet is located where it says Any
7. You would make this Bet if you believe
the #7 will show on the next roll. House
Odds on Big Red = 4
to 1.
Horn Bet: Making a Horn Bet is a short way of
telling the Dealer that you want to make four individual one-roll bets.
Instead of saying that you want to bet the #11, #2, #3, & #12
individually on the next roll you tell the Dealer that you want
$"X" Horn. For an even amount of dollars on each bet, make
sure that you make your bet in multiples of four. For example, if you want
$1 on each number, just toss $4 to the Stickman and say you want a $4 Horn.
(If you only have $5 chips, don’t worry they will make change!) The
Stickman knows that you want $1 on each of the four numbers and will place
the Bet in the Horn Location. However, you are allowed to put a higher
amount of money on one or more of the numbers by calling out that number or
numbers in conjunction with saying Horn. The most common example of this is
when you see a Player toss a $5 chip to the Stickman and shouts, "Horn
High Yo." The Stickman will know to put $1 on each the #2,
#3, #12
and
$2 on the #11. If one of the four
numbers is thrown on the next roll, you will get paid House Odds for that
number and lose the money on the other three bets. The Casino that uses X to
X Odds will subtract the money lost on the other three
numbers from your winnings and leave the entire Horn Bet up for the next
roll. Just understand that you can remove your bet if you desire; just
make sure it’s your call! Odds on #2
& #12 = 30 to 1.
Odds on #3 & #11 = 15 to 1.
Individual Horn Bet: If you just wanted to make
a one number, two number or three number bet in the horn location, just toss
the Stickman at least the minimum for each bet you want and call out the
number or numbers.
1) To make a one
number Bet you can use its name or say the individual number. (Boxcars,
or High for #12) (Duce, Low,
or Snake Eyes for #2) (Ace-Duce for #3) (Yo for
#11).
2) A common two Number bet is the
combination #12 and #2. You may hear, "$2 High-Low,"
High being the #12 and Low being the
#2.
3)
A common three Number bet is a "3 Way Craps". It takes a
minimum of $3 because you will be making 3 individual $1 bets on the #2,
#3, & #12.
This is different than the "C" Bet or "Any
Craps" that is made with a common expression "Craps
Check" (talked about below) where you can make
a minimum $1 bet that covers all 3 numbers.
All Day High or Low Bet:
Some Casinos will offer this Bet in a small Box labeled "All Day".
This bet will stay up until a 7-Out. The
Payoff is much less, 7 to 1 if a #2 or #12
shows before a 7-Out.
Hop Bet: Casinos offering this Bet will have
small boxes with individual combinations of Numbers in this "Horn
Area". It is a One Roll Bet. This Bet gets its name because you are
betting that a specific combination of a number will show on the
"Hop" of the next roll! This unique group of Bets is like playing
Roulette on a Craps Table!
World Bet: This Bet is simply combining the Horn
and Big Red Bets. When a Player tosses a
$5 chip to the Stickman and says, "$5 World," he is
instructing the Dealer to make sure the Stickman puts $1 on Any 7
and the other $4 on the Horn.
C/E Bet: This Bet is located running down both
outer sides of the Horn Location. You will see pairs of circles with the
letters C and E
with a line or arrow connecting each pair. The lines give a general
direction of the Player making this Bet. The "C"
stands for Any Craps. This Bet
covers the numbers 2, 3, & 12 as a group. If any one of these
numbers show on the next roll, you win at House Odds of 7
to 1.The "E" stands for the
number Eleven affectionately
known as "Yo". Yo is such a popular Individual Horn
Bet that it has been given this special location. This Bet pays the same
House Odds of 15 to 1 as the 11
in the Horn. You can Bet the C/E together or individually. By betting them
together you are able to Bet all the Horn Numbers (except the #7 and
Hardways) with a $2 Bet. You would toss two $1 chips to the Stickman and
say, "Two dollar C/E." The Dealer will acknowledge your bet and
the Stickman will put the chips in the Circles roughly pointing in your
direction. You can also make these Bets individually. You can say, "$1
Yo" and the Stickman will place your chip in the E
circle. Or you can say, "$1 Any Craps (you may hear the
expression, Craps Check)," and he will put the chip in
the C circle or the Dealer may chose to
put your Bet in the narrow box (usually at the bottom on the Horn) that is
labeled Any Craps.
To put what you have just learned in context, the story is
just a click away:
Take me back to the
"Crapy" Story!  OK!
Not one word! (except if you have to ask a question):
Larry Freiwald
 Home
My Page
SECTION 4
Spread Bets
1) Inside Spread: You will make a minimum or
larger bet on four of the six Place Numbers, 4 (5,
6, 8, 9) 10. If you want to make a minimum Inside Spread
on a $5 Table you would put $22 on the Lay-Out and tell the
Dealer that you want an Inside Spread. He will put $5 on the #5
and #9 and $6 on the #6
and #8. If you are not playing the Pass or
No Pass Line, just tell the Dealer to include the Point if the Point is one of
the inside numbers. Or you may simply put the Point Bet behind the Pass
Line in front of you. If you are playing the Pass or No Pass Line, it would be
better to make a Free Odds Bet on the inside Point Number.
2) Outside Spread: You will make a minimum or
larger bet on four of the six Place Numbers, (4, 5)
6, 8, (9, 10). If you want
to make a minimum Outside Spread on a $5 Table you would put $20
on the Lay-Out and tell the Dealer that you want an Outside Spread. He
will put $5 on the #4, #5,
and #9, #10
that make up the four Outside Numbers. Use the same idea concerning the Pass
Line option as in the Inside Spread.
3) Across Spread: You
will make a minimum or larger bet on all six of the Place Numbers, (4,
5, 6, 8, 9, 10) If you want to make a $5 minimum Across Spread
just put $32 on the Lay-Out and tell the Dealer, "$32 Across."
He will put the appropriate bet on each of the six numbers. Use the same idea
concerning the Pass Line option as in the Inside Spread.
Terms used to Control your Bets
Same Bet: You will take your winnings and leave
the original bet in play. If you remain silent and the Dealer does not ask,
this Same Bet option is assumed.
Off:
If you want to leave your Bets on the
Lay-Out but do not want them in action, just tell the Dealer the individual or
all Bets that you want "turned" Off. Make sure that he
acknowledges your request. If he did, he will place a small Button labeled Off on top of the requested Bets. These Bets will not be in action
until you give additional instructions. You can turn a Bet Off at any
time except the Pass Line and Come Bets that are under "Contract".
Make a mental note that if the Point was made, all your Standing Bets will
automatically be turned Off during the following Continuing Come-Out.
The exception is all Lay Bets (you must take a Lay Bet
completely Down to turn it Off) and established Come and Don’t
Come Bets. You must ask the individual Casino if the Hard Way Bets are
left in action during a Continuing Come-Out.
On or Working: You can request a bet to be
On or Working at any time. This can range from individual bets to all
your bets. This rule is useful during the times that bets are automatically
turned Off as in the case of a Continuing Come-Out. If you want a Bet
that is Off to be in Play on the next roll just tell the Dealer, "
‘X’ bet "Working" or turn "X" Bet "On".
The Dealer will say, "You got
action." He will place an On Button on top of your chips.
Press: The term Press indicates that you
want a Bet doubled after a win. (This direction is given primarily for Place
Number Bets. This is because the House Odds Profit on a win will exceed the
initial Bet.) The Dealer will take your winnings (House Odds
Profit) and increase your Bet the amount equal to your Bet (now
being doubled) and return the difference.
Up:
At any time you can increase your bet by any
amount by telling the Dealer, "Bring ‘X’ bet Up $ ‘X’
amount."
Parlay: (Same as saying "Press All the
Way". You are instructing the Dealer to increase your Bet by the
Total amount of your winnings. Some Place Bets cannot be "Parlayed"
due to the uneven increase of your initial bet because of the House Odds
Profit on a win. You may be asked to add the difference or the difference will
be returned. All Horn Bets can be "Parlayed" because of the normal
$1 minimum!
Down:
If at any time you want to remove a portion
or all of your bets, except Contract Bets, just tell the Dealer how much you
want to remove by saying, "Take ‘X’ bet Down $ ‘X’
amount."
"Make it Look Like":
This direction can
be used to replace the directions "Press," "Up,"
"Parlay," and "Down." After a win, you can alter any
Place or Horn Bet by simply saying, "Make ‘X’ Bet Look Like
$ ‘X’ amount."
Move:
At any time you can tell the Dealer to Move
"X" Bet to "X" Location. However you cannot move Contract
Bets.
To put what you have just learned in context, the story is
just a click away:
Take me back to the
"Crapy" Story!
Well that's all the
Basics I
can think of!
What
do you think? Please let him know! Did he leave something out, or make a
mistake? (That
would be a gas!) I guess you can let him know
if he was a help. Larry Freiwald
Now
Take a Deep Breath Before you Continue!
If you have gotten this far, be proud of the fact that you
want to learn this game from the Basics Up! Only you will know when it is
time to take the next important step on you way to successfully
meeting your Challenge to become a knowledgeable winner. However, your
first indication will be when you can fully understand the Story at the
beginning of this "Crapy" Manual. Your next indication will be
when you can go to a Casino and understand by observing (not playing) the live
action of a Craps Table. See if you could feel comfortable standing at the rail
by imagining yourself making different bets. This may seem to be silly, but it’s
a cheap way to gain experience!
By observing other Players it will not take long before
you find out that there are literally hundreds of combinations of bets that can
be made in this game. How and when you use these combinations is called Strategy.
This Manual was set up for the sole
purpose for you to understand the Basics involving the Language
and Rules of Craps. But you had to start somewhere! The
next stage of your being able to play Craps with some sense of consistency will
be to learn as much as you can about Strategy. I recommend that you learn to
play Situational Craps or
Sit-Craps for short. I also recommend observing other Players (concentrate on the successful ones!), going to the
bookstore to find as much information on the subject of Craps as you can and
experiment with different methods (combinations of bets) on your own. What
you must understand is that flexibility is going to be the key to your success.
It will be easy for you to fall into the trap of only betting one way no matter
what happens. The major problem with this method of Play is that the Trends will
take a little and give a little leaving you with the false belief that
luck is in control - not you. Just remember that Luck does not force you
to make a bet! – You do! You may be
right or wrong but your satisfaction must be that it was your decision
based on your knowledge of Betting Patterns and Trends!
Knowledge
is Power!
Put everything you have
learned into action!
It will be important for you to incorporate a strong
fundamental Money Management Strategy during your
"Craping" Experience. I invite you to learn my "Pay
4-it First" Basic Money Management Strategy. (Money
Management does not mean keeping track of the Chips in your Tray! But has
everything to do with how you Manage your Betting Patterns!) It
is designed to put you in the position to maximize your profit on a Hot roll
while at the same time minimize your loss on a Choppy Table. Sorry, you will
still get hammered on an extended Cold Table. However, I give some sound advice
on how to avoid that situation! If fact, I will show you a way you will be able
to use the most underused bet on the lay-out to make money in a cold situation!
The strategy is called Big
Red = Big Buck$. For a small investment, you
will learn to put all that you have learned into action! Click Hear
for more information about The Sit-Craps Training Room.
Just remember in your search for the right method of play that
there is
No
Magic Bullet! In other words
you will never find one method of Play that will
work for every Situation
that the random roll of dice will throw at you! Situation is the
key word
in that warning. I hope that you are convinced that a Winner’s
Approach
is an Informed Approach to this Game!
If you take the time to develop this type of approach,
You will be able to Play
Craps instead of Craps
Playing You!
Tell a
Friend!
As you continue your study of this great game of Craps, I
want you to fix in your mind this thought provoking definition
of LUCK that will help you in all your gaming endeavors. GOOD
LUCK is: "Having
the ability and
awareness to place yourself in a favorable
position to take
advantage
of a random occurrence that results in a positive income! $$"
If you understand this definition then I boldly say, "Good
Luck!"
Larry
Freiwald
Home
Situational
Craps Information!
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